I am an M.Eng student at Cornell Tech studying Computer Science. My roots are in Electrical and Computer Engineering and a Game Design Minor from Cornell University. My interests revolve around embedded systems, games, and the way electronics can interact with the world. Above all, I value continuous learning both in and outside of the classroom.
Developing and debugging "Cluck Cluck Moose," a mobile strategy card game. Assisting with UI integration and mobile development, as well as managing the publishing and upkeep of the game.
Created and programmed the electrical system for a solar-powered speedboat, designed an Arduino and Raspberry Pi-based data acquisition system, and wrote technical documentation. Competed in the Solar Splash 2019 competition.
Supported the Restore-L Kodiak team by assisting with FPGA development, integrated the command and telemetry unit into the emulator for the LiDAR system, and debugged the hardware and software components of the system.
Composed and implemented all music and sound assets for the “City of Light” game, programmed a main mechanic of the game and assisted with the debugging process, and co-wrote documentation such as manuals, architecture specifications, and promotional materials.
Assisted students in understanding the concepts of the Fundamentals of Physics I course, co-led cooperative learning sessions and answer student questions, and collaborated with course staff to continuously improve physics instruction.
Developed Excel macros to more efficiently gather torque data from production, wrote work instructions as part of a production maintenance reference manual, and analyzed production rework data to determine the root cause of failures.
Tracked and logged production scrap using SQL, prototyped a new labeling system for nonconforming parts, and learned lean manufacturing processes and safety standards.
This past spring semester, as a part of Cornell University's Game Design Initiative, our team is striving to make an fun and fast-paced strategy card game that has been ported to the Google Play Store. We are working on support for iOS!
This game was a part of Cornell University's Game Design Initiative. I composed and implemented all music and sound assets for the “City of Light” game, programmed a main mechanic of the game and assisted with the debugging process, and co-wrote documentation such as manuals, architecture specifications, and promotional materials.
I joined this undergraduate project team in its first year. We have designed and built a full-scale, single-occupant, solar powered speedboat for the intercollegiate Solar Splash competition and will compete for the first time in 2019. I was the subteam lead for two years, before stepping down to complete my co-op at NASA Goddard Space Flight Center.
As a part of a six student team, I helped design, build, and program a robot with autonomous functionality including line and wall following, IR sensing, radio communication, live maze searching and mapping (via VGA), and audio and IR signal processing. We used two Arduinos and the DE0-Nano FPGA board.
Competed in the Skyrise Competition with Davis High's 2131D team as lead Programmer. We placed first overall in the State competition for Utah, as well as the TSA Nationals. At VEX Worlds, we placed first in the Robot Skills category.