Amanda Trang

Fruit Heights, UT · (801) 839-6027 ·

I am an M.Eng student at Cornell Tech studying Computer Science. My roots are in Electrical and Computer Engineering and a Game Design Minor from Cornell University. My interests revolve around embedded systems, virtual reality, games, and the way electronics can interact with the world. Above all, I value continuous learning both in and outside of the classroom.


Programming Intern

Rice Games

Assisting with the development of Project Shujinkou. More information to come!

June 2019 - Present


Winging It Studios

Developing and debugging "Cluck Cluck Moose," a mobile strategy card game. Assisting with UI integration and mobile development, as well as managing the publishing and upkeep of the game.

Now available on the Google Play Store!

January 2018 - Present

System Controls Team Member (previously Lead)

CU Solar Boat

Created and programmed the electrical system for a solar-powered speedboat, designed an Arduino and Raspberry Pi-based data acquisition system, and wrote technical documentation. Competed in the Solar Splash 2019 competition.

September 2016 - June 2019

Pathways FPGA Intern

NASA Goddard Space Flight Center

Supported the Restore-L Kodiak team by assisting with FPGA development, integrated the command and telemetry unit into the emulator for the LiDAR system, and debugged the hardware and software components of the system.

May 2018 - December 2018

Audio Design Lead & Programmer

Fire Works

Composed and implemented all music and sound assets for the “City of Light” game, programmed a main mechanic of the game and assisted with the debugging process, and co-wrote documentation such as manuals, architecture specifications, and promotional materials.

January 2018 - May 2018

Physics Undergraduate Teaching Assistant

PhysTEC Program

Assisted students in understanding the concepts of the Fundamentals of Physics I course, co-led cooperative learning sessions and answer student questions, and collaborated with course staff to continuously improve physics instruction.

August 2017 - December 2017

Summer Engineering Intern (Maintenance Technician team)


Developed Excel macros to more efficiently gather torque data from production, wrote work instructions as part of a production maintenance reference manual, and analyzed production rework data to determine the root cause of failures.

June 2017 - August 2017

Summer Engineering Intern (Supply Quality & Man-IT teams)


Tracked and logged production scrap using SQL, prototyped a new labeling system for nonconforming parts, and learned lean manufacturing processes and safety standards.

June 2016 - August 2016


Cornell Tech

Master of Engineering
Computer Science
August 2019 - May 2020

Cornell University

Bachelor of Science
Electrical and Computer Engineering
Minor in Game Design
Phi Sigma Pi National Honor Fraternity
August 2015 - May 2019

Davis High School

General Education
National Merit Scholar Finalist, AP Scholar with Distinction
National Honor Society
Graduating Rank: 1/790
August 2012 - June 2015


Programming Languages
  • Object-oriented programming and data structures
  • Assembly
  • Visual Basic
  • Verilog
  • VHDL

Electrical and Computer Systems
  • FPGA development
  • Linux systems
  • Operating systems
  • Embedded systems
  • Circuit design and analysis
  • Digital signal processing
  • Digital logic
  • ARM architecture
  • Arduino systems

Audio Design
  • Ableton Live 10
  • pure data-extended
  • Audacity
  • Garageband
  • Classical piano training


CS4152: Cluck Cluck Moose

This past spring semester as a part of Cornell University's Game Design Initiative, our team is striving to make an fun and fast-paced strategy card game that has been ported to the Google Play Store. We are working on support for iOS!

CS3152: City of Light

This game was a part of Cornell University's Game Design Initiative. I composed and implemented all music and sound assets for the “City of Light” game, programmed a main mechanic of the game and assisted with the debugging process, and co-wrote documentation such as manuals, architecture specifications, and promotional materials.

BostonFIG Digital Showcase Game
CU Solar Boat

I joined this undergraduate project team in its first year. We have designed and built a full-scale, single-occupant, solar powered speedboat for the intercollegiate Solar Splash competition and will compete for the first time in 2019. I was the subteam lead for two years, before stepping down to complete my co-op at NASA Goddard Space Flight Center.

ECE 3400: Brooklynn    

As a part of a six student team, I helped design, build, and program a robot with autonomous functionality including line and wall following, IR sensing, radio communication, live maze searching and mapping (via VGA), and audio and IR signal processing. We used two Arduinos and the DE0-Nano FPGA board.

VEX Robotics    

Competed in the Skyrise Competition with Davis High's 2131D team as lead Programmer. We placed first overall in the State competition for Utah, as well as the TSA Nationals. At VEX Worlds, we placed first in the Robot Skills category.